The term “tinkering” can be confusing to our patrons, who may have a
narrow understanding of what we (at the Largo Public Library) imply when
we discuss the act of tinkering. In our youth program, TinkerLAB, which
was added to a cluster of programs geared around technology and making
it accessible to patrons, tinkering is all about EXPLORING. Whether that
means exploring new art mediums, learning about music, participating in
sensory play, performing science experiments, or inspecting a new app
on the iPAD, it is all about LEARNING (abstract and critical thinking).
We recently acquired the OSMO system for our Youth Services Department iPAD to incorporate into the TinkerLAB program. It was a huge hit!
During
this session of TinkerLAB our little patrons were given the opportunity
to explore our snap circuit puzzles while they waited their turn to try
out the OSMO system. The system is designed for children from between
6-12. One dad even made an online purchase of the system for his own child before the library program was through! This
system offers tangram puzzles that were difficult enough to stump even
our very clever Librarians (for a few minutes), word games, and drawing
challenges. OSMO incorporates the physical with the abstract in a way
that promotes competition, but also teamwork and peer interaction. This
system represents Largo Public Library's continuous endeavors to seek
opportunities to guide our young patrons through the digital age with
the most current technologies on the market...as the budget allows, of
course.

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